Archive for November, 2008

Player Death And Game Consequences

Each game has its own set of rules about how player death is handled, what consequences are doled out, and how players must recover from it. In some games death even has a habit of evolving from one set of parameters to another, even increasing in scope how players can come to their own demise. [...]

Begin At The Beginning - Or Not

Recently I attended a lecture where the speaker stressed that for new projects, it was vital to “Begin at the beginning”. While this is an important notion for many industries and professions, it got me thinking about the implications of such a mentality in the game development world. Perhaps instead of beginning at the beginning, [...]

The First Ten Minutes Of Your Game

Recently there has been some buzz about the importance of a players “First Hour Experience”, when creating your own game, partially because Linden Lab, a leader in 3D Worlds and virtual environments (the creators of Second Life) have begun research to improve their first hour experience. For many games a users first impressions of your [...]

Finding The Right Dedicated Game Servers For Your Game

One of the hardest (and most exciting) things about the initial startup of game design and creating an online game for me has always been locating resources which you will build your game on. Where does the art come from? What engine will we use? What is our budget? Where will we host this game? [...]

New Addition To The Network

Recently we added a new website to our network - the Metaverse Blogger is a site that is dedicated to providing up to date news and theory about the growing Metaverse and virtual worlds such as Active Worlds, Second Life, IMVU, There, and many others. Check out some of the content on our affiliate site [...]