Archive for the 'Game Storyline' Category

Begin At The Beginning - Or Not

Recently I attended a lecture where the speaker stressed that for new projects, it was vital to “Begin at the beginning”. While this is an important notion for many industries and professions, it got me thinking about the implications of such a mentality in the game development world. Perhaps instead of beginning at the beginning, [...]

The First Ten Minutes Of Your Game

Recently there has been some buzz about the importance of a players “First Hour Experience”, when creating your own game, partially because Linden Lab, a leader in 3D Worlds and virtual environments (the creators of Second Life) have begun research to improve their first hour experience. For many games a users first impressions of your [...]